Posts tagged young people
body>data>space associate director, Leanne Hammacott together with Jo Blowers (Contact Improvisation specialist from the UK) have been to Cluj, Romania to deliver a series of workshop days from 21st to 24th October as part of Robots and Avatars with our Partner AltArt and Groundfloor Group and a group of dancers, technologists and visual creatives.
The group has been exploring how we can represent the body in multiple ways on and off-line, working with motion capture and Kinect technologies to explore new possibilities of artistic expression with the body and virtual ID.
Movers: Bodolai Balázs, Jo Blowers, Kata Bodoki-Halmen, Alina Ciceu, Laura Codreanu, Racz Endre, Sinkó Ferenc, Both József. Alina Porumb, Zsuzsanna Vass, Gothárd Vera.
Visuals: Anna Peter,Alex Popa, Istvan Szakats
Support and documentation: Lavinia Jaba , Vaczi Roland , Emilia Zbranca
Organizers: Leanne Hammacott (body>data>space), Kelemen Kinga, (Groundfloor), Rarita Zbranca (Altart)
More pictures coming soon!
Ghislaine Boddington presenting ‘Robots and Avatars’ at ‘European Audiences: 2020 and beyond’ Conference in Brussels0
Organised by the EU Commission and Culture in Motion, the Conference ‘European Audiences: 2020 and beyond’ conference recognizes audience development as a crucial priority in the proposal for the Creative Europe Programme for the period 2014-2020.
Ghislaine Boddington will present body>data>space pioneer methodology in the creative engagement of the audience through digital and interactive tools, focusing especially on Robots and Avatars EU project.
Bringing together top level cultural practitioners and operators involved in EU collaborative projects and recognized as innovators in engaging the public, the Conference will focus on audience development as a strategic, dynamic and interactive process of making the arts widely accessible.
16-17 October 2012 at the EGG in Brussels.
Read more about Ghislaine’s presentation on this page.
Robots and Avatars opened successfully at KIBLA (Maribor, Slovenia) Friday 5th October, and you can now join the Exhibition from a distance using different
- Create, customize and fly your avatar in ‘Visions of Our Communal Dreams’ mesmerizing virtual world. Visitors at KIBLA will be able to see your avatar flying on the screens in the Gallery, which are windows onto this virtual world. Just follow these instructions: VOCD_virtual-participation-guide_v1.0_web copy
- You can also instil life into the virtual forest for all to see by tweeting bird, butterfly or flower to @voocd your bird, butterfly or flower will stay in the world for 2 minutes!
- Use the telepresence robot NAVI to explore the Exhibition! Just Add magabot2 to your Skype contacts
- Join and collaborate to the selected webprojects online, experience Naked on Pluto anticipation scenario, add your emotion to the Electronic Man and create you bot with rep.licants
- Give us your feedback on Facebook and Twitter!
This great TED talk Cynthia Breazeal expands further on one of the recurring themes of Robots and Avatars – the increase in personal and domestic use robots and the implications this may have for young people in particular. As a grad student, Breazeal wondered why we were using robots on Mars, but not in our living rooms. The key, she realized: training robots to interact with people. Now she dreams up and builds robots that teach, learn — and play. Watch for amazing demo footage of a new interactive game for kids.
Cynthia Breazeal founded and directs the Personal Robots Group at MIT’s Media Lab. Her research focuses on developing the principles and technologies for building personal robots that are socially intelligent—that interact and communicate with people in human-centric terms, work with humans as peers, and learn from people as an apprentice.
She has developed some of the world’s most famous robotic creatures, ranging from small hexapod robots to highly expressive humanoids, including the social robot Kismet and the expressive robot Leonardo. Her recent work investigates the impact of social robots on helping people of all ages to achieve personal goals that contribute to quality of life, in domains such as physical performance, learning and education, health, and family communication and play over distance.
A core theme of Robots and Avatars concerns how young people might negotiate their identities online in the future. For many, the multi identities that virtual spaces create afford them a certain freedom. This brings with it empowerment and new possibilities for the ways that they craft their social spaces. The energy and openness that many young people show when talking about these questions should certainly be celebrated but questions of online credibility, security and cyber-bullying must of course be discussed as well. Petimos, due to be launched later this year, are aimed at 7 to 10-year-olds and are designed to place checks on the processes of interacting online, particularly through social networks.