Organised by the EU Commission and Culture in Motion, the Conference ‘European Audiences: 2020 and beyond’ conference recognizes audience development as a crucial priority in the proposal for the Creative Europe Programme for the period 2014-2020.
Ghislaine Boddington will present body>data>space pioneer methodology in the creative engagement of the audience through digital and interactive tools, focusing especially on Robots and Avatars EU project.
Bringing together top level cultural practitioners and operators involved in EU collaborative projects and recognized as innovators in engaging the public, the Conference will focus on audience development as a strategic, dynamic and interactive process of making the arts widely accessible.
16-17 October 2012 at the EGG in Brussels.
Read more about Ghislaine’s presentation on this page.
More information and reports.
Robots and Avatars opened successfully at KIBLA (Maribor, Slovenia) Friday 5th October, and you can now join the Exhibition from a distance using different
- Create, customize and fly your avatar in ‘Visions of Our Communal Dreams’ mesmerizing virtual world. Visitors at KIBLA will be able to see your avatar flying on the screens in the Gallery, which are windows onto this virtual world. Just follow these instructions: VOCD_virtual-participation-guide_v1.0_web copy
- You can also instil life into the virtual forest for all to see by tweeting bird, butterfly or flower to @voocd your bird, butterfly or flower will stay in the world for 2 minutes!
- Use the telepresence robot NAVI to explore the Exhibition! Just Add magabot2 to your Skype contacts
- Join and collaborate to the selected webprojects online, experience Naked on Pluto anticipation scenario, add your emotion to the Electronic Man and create you bot with rep.licants
- Give us your feedback on Facebook and Twitter!
Robots and Avatars brings together an intergenerational group of people from the education, creative industries, new media sectors, Robotics and Avatar worlds, work and behavioural psychologists, artists and key experts from future economy and future workplace. This also includes UK based and international experts (US, Europe and Korea), plus working groups and innovative panel discussions to explore the themes in depth.
Advertising/marketing > AI > Architecture > Arts > Avatars > Business development > Cultural strategy > Digital Economy > Education > e-Participation > Gaming > Health/Medical > Interactive Design > New Media > Public Engagement/Participation > Robotics > Science > STEM > TV > Virtual worlds > Webstreaming > Youth Strategy