Social Robots and Social Networks

(Image: Mixed Reality Lab/National University of Singapore)
A core theme of Robots and Avatars concerns how young people might negotiate their identities online in the future. For many, the multi identities that virtual spaces create afford them a certain freedom. This brings with it empowerment and new possibilities for the ways that they craft their social spaces. The energy and openness that many young people show when talking about these questions should certainly be celebrated but questions of online credibility, security and cyber-bullying must of course be discussed as well. Petimos, due to be launched later this year, are aimed at 7 to 10-year-olds and are designed to place checks on the processes of interacting online, particularly through social networks.
Children will only be able to accept new online “friends” if their Petimos are brought into physical contact first, to guard against cyberbullies and paedophiles masquerading as children. The devices work in conjunction with an online social network called Petimo-World in which they are represented by avatars. By squeezing their physical Petimos, or pressing buttons on them, children can send messages or “gifts” to their online friends.
Parents are notified each time a friend request is made and can block approaches that concern them, so children only see and interact online with the avatars of approved friends.
“Internet and text-based communication is only a small part of human communication that we have evolved with,” says the device’s inventor, Adrian David Cheok at the National University of Singapore. “I want to use new media to help develop more natural human forms of communication. Petimo is one step in this direction.”
A study published in January by the California-based Kaiser Family Foundation found 18 per cent of 8 to 10-year-olds in the US use social networking sites. My Secret Circle, Yoursphere and FaceChipz are sites used by children in this age group. Other surveys suggest that as many as 3 in 10 children have been subjected to bullying while online.
In March, leading UK police officers called on social networking sites to place a standard “panic button” designed by the Child Exploitation and Online Protection Centre on all pages.
Parents who took part in tests of Petimo in Singapore this year said the need for children to physically meet those who they wished to interact with online helped ease their fears about the risks posed by strangers.
While the devices will initially only be used with Petimo-World, Cheok hopes that eventually they could be used to provide safer access to other social networks.
Jennifer Perry of E-Victims, a group in the UK that helps victims of online crime, says the system’s appeal might be limited if children get bored with the restricted content of Petimo-World. “Children young enough to be content with a walled garden approach and its limitations will probably be too young to be seriously interested in the chat element,” she says.
Source: New Scientist
No comments yet.
No trackbacks yet.
Cynthia Breazeal: The rise of personal robots
09/02/2011 - 15:19
Tags: cynthia breazeal, mebot, MIT, personal robotics, play, social robotics, social robots, young people
Posted in Robots | No comments
This great TED talk Cynthia Breazeal expands further on one of the recurring themes of Robots and Avatars – the increase in personal and domestic use robots and the implications this may have for young people in particular. As a grad student, Breazeal wondered why we were using robots on Mars, but not in our [...]
Robot Teachers
21/07/2010 - 17:07
Tags: credibility, deception, donald clark, robot teachers, trust, virtual credibility
Posted in Avatars, Lunch Debates, Robots | No comments
Some of the key themes of the recent Robots and Avatars Lunch Debates on Artificial Intelligence and Behaviours and Ethics concern the relativity of humans to robots and avatars. We have been asking, how might we relate to these new representation forms in the future and what the implications might be of this? Central to [...]
Want to find out about Avatars – make your own!
26/05/2010 - 11:53
Tags: avatar tools, Avatars, education, education tools, Gaming, teachers resources, virtual credibility, virtual environments, virtual identity, virtual presence, virtual worlds
Posted in Avatars | No comments
Robots and Avatars discusses and debates the future implications of using avatars within education and for young people; how they might or might not be best used to mediate identity or how we can think about collaboration with them but it is important not to forget that one of the best ways to find out [...]
Robot Resemblance
26/05/2010 - 11:00
Tags: Avatars, celebrities, japan, little island, robotar, Robots
Posted in Avatars, Robots | No comments
Little Island of Japan is a company that comes up with clone robots, and to date their efforts with robotic dolls have managed to bear a close resemblance to celebrities as well as politicians, being highlighted in TV shows as well as worldwide news. For those who want a robotic avatar of yourself, it will [...]
The Avatar Gaze
20/04/2010 - 09:52
Tags: Avatars, eye contact, gaze, second life, UCL, virtual credibility
Posted in Avatars | 1 comment
Don’t know if your friend in the virtual world is lying to you or not? Well, now avatars that can mimic our real-world eye movements can make it easier to spot if someone is telling the truth online. Most virtual worlds, such as Second Life, are full of avatars with static or pre-programmed gazes. One [...]
Is your virtual identity credible?
14/03/2010 - 22:26
Tags: apple, Avatars, credibility, future jobs, future workplace, pear urishima, second life
Posted in Robots and Avatars | Comments Off
Go for a walk around Second Life and you might well to bump into avatars wearing next to nothing or perhaps you might find yourself talking to a human sized dog. However with many companies and organisations using virtual worlds as a new workspace, the way that employees might present themselves as avatars is becoming increasingly [...]
Who is involved?
24/02/2010 - 12:39
Tags: advertising, artificial intelligence, arts, Avatars, business development, cultural strategy, digital economy, e-Participation, education, Gaming, health / medical, interactive design, marketing, new media, public engagement / participation, robotics, science, STEM, TV, virtual worlds, webstreaming, youth strategy
Posted in Avatars, Gaming, Robots and Avatars | Comments Off
Robots and Avatars brings together an intergenerational group of people from the education, creative industries, new media sectors, Robotics and Avatar worlds, work and behavioural psychologists, artists and key experts from future economy and future workplace. This also includes UK based and international experts (US, Europe and Korea), plus working groups and innovative panel discussions [...]
Comments are closed.
